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Code & Go Robot Mouse Activity Set

The perfect way to introduce children as young as five to important STEM concepts like coding, critical thinking, and more.

· age 5,age 6,age 7,coding,problem-solving

Today’s children are surrounded by technology like never before. Video games. Smart phones. Tablets. These are all forms of communication that impact our lives every single day. And what they have in common is that they all involve coding!

So, what is coding?

Coding literally means the transformation of data into a form understandable by a computer— basically, telling a computer what you want it to do. Coding also factors into some everyday tasks that people perform without a second thought: for instance, programming a microwave to heat yesterday’s leftovers, or entering numbers into a calculator in a specific order. Coding today may not always look like the routine programming of the past. It can be active, visual, engaging, and most importantly, fun! Educators agree that an early introduction to basic programming concepts can help children build problem solving and critical thinking skills. This set provides that very introduction, giving early learners a fun, real-world application of these essential 21st-century skills.

What can using a programmable robot teach?

• Problem solving

• Self-correcting errors

• Critical thinking

• Analytical thinking

• If-then logic

• Working collaboratively with others

• Discussion and communication skills

• Calculating distance

• Spatial concepts

  • Introduce children to the fun of coding and puzzle solving with this colorful, programmable mouse with maze! A great way to introduce young children to science, technology, engineering, and math
  • Program the mouse with easy push-button controls to follow your created maze and find the cheese
  • Mouse lights up and sounds and also features two speeds are perfect for tabletop or floor play
  • Part of the STEM line of activity sets that help students experience STEM through hands-on activities and experiments while challenging them to think critically, solve problems effectively, and acquire the skills needed to enter STEM-related fields
  • Ideal for ages 5+

Pieces included

• 30 Coding cards

• 22 Maze walls

• 16 Maze grid pieces that connect to form a large board

• 10 Double-sided Activity Cards

• 3 Tunnels

• 1 Robot mouse (Colby)

• 1 Cheese wedge

• 3 AAA batteries (No need to return)

Basic Operations

POWER: Slide to turn the power ON. Colby is ready to program!

SPEED: Choose between Normal and Hyper. Normal is best for regular use on the maze

board, while Hyper is best for play on the ground or other surfaces.

FORWARD: For each FORWARD step, Colby moves forward a set amount (5”) (12.5 cm).

REVERSE: For each REVERSE step, Colby moves backward a set amount (5”) (12.5 cm).

ROTATE RIGHT: For each ROTATE RIGHT step, Colby will rotate to the right 90 degrees.

ROTATE LEFT: For each ROTATE LEFT step, Colby will rotate to the left 90 degrees.

ACTION: For each ACTION step, Colby will perform one of 3 RANDOM actions: 

  • Move forward and back
  • Loud “SQUEAAKK”
  • CHIRP-CHIRP-CHIRP (and light-up eyes!)

GO: Press to execute or perform your programmed sequence.

CLEAR: To clear all programmed steps, press and hold until you hear a confi rmation tone.

Assembling the Grid and Using the Maze Walls

Connect all 16 grid pieces together to form one large square maze board—or make any

configuration you can imagine! Pictured below are several mazes you can build:

Create a maze by inserting the walls into the lines on the board. Follow the patterns on the activity cards to re-create each maze. Then, program Colby to maneuver through the maze and to the cheese! Because the maze is customizable, children can build their own maze, try their hand at programming Colby from start to finish, or invite a friend to try the maze they created. For those aspiring engineers who want to build their own maze using items from home, Colby can also maneuver on most surfaces, independent of the maze.

Coding cards

Colorful coding cards help children keep track of each step in a sequence. Each card features a direction or “step” to program into Colby. Cards are color-coordinated to match the buttons on the mouse (see Basic Operation, on the second page, for details about each command). For ease of use, we recommend lining up each card, in sequence, to mirror each step in a program. For example, if a programmed sequence includes the steps FORWARD, FORWARD, TURN RIGHT, FORWARD, ACTION, place those cards in order to help follow and remember the sequence.

Activity Cards

This set also includes 10 double-sided Activity Cards featuring 20 mazes. These cards can be used as an educational tool to help young programmers “ramp up” their skills. Start out with card 1 to teach the very basics, and follow in number sequence as logic and critical thinking skills improve. For all the mazes on the activity cards, the goal is to program your robot mouse to reach the cheese. Each of these mazes should be completed in the fewest steps possible. For mazes with tunnels, be sure to have Colby pass under each tunnel before reaching the cheese.

How To Use

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